Shipped — Construct 3
2D puzzle game, playable Windows version
A small team had a puzzle design, a prototype in a spreadsheet and no build path. We produced a playable Windows version in Construct 3, using its event system to keep production fast, with a level format the designer could edit without touching code.
The engine choice was deliberate. Construct 3 is aimed at 2D games and favours speed of production, which suited a project where the designer needed to iterate on levels daily rather than wait for engineering.
Prototype — Unity
Single-player management simulation prototype
A designer wanted to test whether a management simulation loop held for more than an hour. We built a grey-box Unity prototype: systems in C#, placeholder art, one scenario, and instrumentation so the playtest data could be read without a spreadsheet.
The prototype answered its question in a few weeks, which is the point of a prototype. The answer was that the loop held but the economy needed rework, and that finding was cheaper before the art pipeline started.
Study — no build
Scope answered, project reframed
Co-op horror concept study
A two-person team came with a concept close in spirit to the emergent co-op model popularised by Lethal Company, which Zeekerss released into Early Access in 2023. Their question was scope: could two people build it?
We worked through the systems, the networking cost and the content requirement, and the honest answer was that the networking and testing load made it a three-person project on their timeline. They changed the design to single-player with a smaller system count. That is a successful engagement.