Ridgefield Services Limited Ridgefield Services Ltd
A night-lit studio bench where a bespoke desktop build and a game editor run side by side under one workshop lamp.

We build it, then we hand you the source.

Ridgefield Services Limited is a UK studio on 29 Mill Place in Woodley, Reading. We write custom desktop applications for businesses that have outgrown spreadsheets, and we build PC games for teams that want a Windows release rather than another prototype.

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Bespoke software and PC games, built to ship

The two halves of the studio share one language, C#, and one habit: build the thing, then hand over the code and the documentation that explain it. Desktop applications for Windows come first — quoting tools, scheduling systems, stock and job tracking, internal dashboards that run on a machine in the office rather than in a browser tab someone forgot to close.

This site is written to be usable before you talk to us. On the Service Lines page you can see whether your problem is a desktop app, a workflow tool or an integration job. The Game Development page covers what a realistic PC scope looks like. The Technology page lists the engines and frameworks we actually work in, so a technical colleague can check the fit without a call.

Frameworks in the shop

  • 01 Microsoft .NET Windows
  • 02 C# Shared
  • 03 Unity 3D & cross-plat
  • 04 Unreal Engine 5 High fidelity
A shallow steel tray of mechanical keycaps with a brass rule on a dark workshop bench.

The engines we work in, and why

Engine choice is a production decision, not a loyalty. Unity remains one of the two dominant engines for new PC games, supports C# scripting and has an asset ecosystem that shortens prototyping. Unreal Engine 5 is the leading primary engine choice in developer surveys cited by industry coverage, and its Nanite and Lumen technology targets high-fidelity visuals; it uses C++ and Blueprint visual scripting.

Godot Engine is open source, lightweight, script-friendly and exports to Windows, which makes it a sensible choice for indies and prototypes on a tight budget. Construct 3 is browser-based and event-driven, and it is genuinely fast for 2D games, casual titles and simple desktop releases. Anyone can claim all four. We can tell you which one your project should use and what it costs you.

Check the technology stack
A shallow steel tool drawer slid open from a bench, holding six labelled compartments of small machined parts.

Condition strip

Six slots, one bench

  • .NET

    Line-of-business desktop

  • C#

    Shared studio language

  • Unity

    3D & cross-platform

  • Unreal Engine 5

    High-fidelity target

  • Construct 3

    Fast 2D & casual

  • Godot Engine

    Open source, tight budget

On the shelf

Two halves of the studio, one release habit. Each row is a real job — a desktop application for a business that outgrew its spreadsheet, or a Windows game for a team that wanted one shipped.

Selected Work
A night-lit desk with a laptop running an installation and a pack of installation media beside it.

A signed desktop application, shipping

Custom .NET desktop application for a UK logistics operator. Their paperwork used to leave the office as a spreadsheet, then return as a CSV. The build replaced it with a signed Windows application that runs local, keeps working when the internet does not, and carries a version number and a documented update path.

Type
Windows desktop application
Stack
.NET with C#
Handover
Source, installer, deployment notes
A PC tower with its panel off, its lit interior visible, a controller on the bench beside it.

A small 2D PC game, shipped on Windows

Construct 3 build for a small independent team. The design document claimed a large open world; the release that actually shipped had a tight two-minute loop and eight hand-tuned levels. The cut is what made it finishable — and the game is the version the team wanted on Steam.

Type
Windows PC game
Engine
Construct 3
Handover
Project files, asset pipeline, reproducible build
  • Invoicing tool — early access

    Windows desktop build for a Reading-based accountancy practice

    Week 4
  • Unity prototype — in build

    Third-person exploration vertical slice for a two-person studio

    Week 7
  • Integration adaptor — shipping

    Scheduled CSV bridge between a stock system and a CRM

    Week 9
  • Utility release — shipping

    Small .NET tool replacing a 40-screen spreadsheet macro

    Week 2

This week on the board

Sprints run to a visible board, so clients can see what is moving this week without waiting for a status email. Four lanes, one board, work in progress across both halves of the studio.

Shipping In build Blocked

Backlog

  • BW Bar-stock reorder tool 12d
  • GD Godot test build 16d
  • UF Unreal asset pipeline 18d

In build

  • UN Unity vertical slice 5d
  • IN Invoicing tool 4d
  • C3 Construct 3 puzzle level 6d

In review

  • AD Integration adaptor 3d
  • DL Deployment script 2d
  • QA Regression pass 1d
Blocked

Shipping

  • Stock API handshake 4d
  • Label printer profile done
  • PDF report export done

Ridgefield Services Limited

Bespoke software · PC games

Where we are and how to reach us

Ridgefield Services Limited, 29 Mill Place, Woodley, Reading, England. Distance rarely matters for delivery, but it does shape how we run a first meeting — we are happy to do that in person in the Thames Valley or over a call anywhere else in the UK.

A first reply usually asks two or three questions about scope, integrations and timeline, so it is worth mentioning those up front if you already know them. If you are comparing suppliers, ask each one which parts of your project they would cut. The answer tells you more than a portfolio.

Post
29 Mill Place, Woodley, Reading, England
Email
[email protected]
Phone
+44 118 462 4556
Hours
Monday to Friday, 9:00 AM – 6:00 PM